Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.
aaaaaa aaaaaaa 3d1dddba12 inital commit of the tester 7 anos atrás
..
README.md recreate project as DLL 7 anos atrás
advanced_instructions.asm recreate project as DLL 7 anos atrás
advanced_instructions.h export symbols in test_cases 7 anos atrás
assemble.ps1 recreate project as DLL 7 anos atrás
backwards.asm recreate project as DLL 7 anos atrás
backwards.h export symbols in test_cases 7 anos atrás
catch.hpp recreate project as DLL 7 anos atrás
export.def export symbols in test_cases 7 anos atrás
main.cpp inital commit of the tester 7 anos atrás
simple_tests.asm recreate project as DLL 7 anos atrás
simple_tests.h export symbols in test_cases 7 anos atrás
test_cases.h export symbols in test_cases 7 anos atrás
test_cases.vcxproj export symbols in test_cases 7 anos atrás
test_cases.vcxproj.filters export symbols in test_cases 7 anos atrás

README.md

Introduction

This project aims to give a simple overview on how good various x64 hooking engines (on windows) are. I’ll try to write various functions, that are hard to patch and then see how each hooking engine does.

I’ll test:

(I’d like to test detours, but I’m not willing to pay for it. So that isn’t tested :( )

There are multiple things that make hooking difficult. Maybe you want to patch while the application is running -- in that case you might get race conditions, as the application is executing your half finished hook. Maybe the software has some self protection features (or other software on the system provides that, e.g. Trustee Rapport)

Evaluating how the hooking engines stack up against that is not the goal here. Neither are non-functional criteria, like how fast it is or how much memory it needs for each hook. This is just about the challenges the function to be hooked itself poses.

Namely:

  • Are jumps relocated?
  • What about RIP adressing?
  • If there’s a loop at the beginning / if it’s a tail recurisve function, does the hooking engine handle it?
  • How good is the dissassembler, how many instructions does it know?
  • Can it hook already hooked functions?

Test cases ==========