Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.
aaaaaa aaaaaaa 3d1dddba12 inital commit of the tester před 7 roky
..
README.md recreate project as DLL před 7 roky
advanced_instructions.asm recreate project as DLL před 7 roky
advanced_instructions.h export symbols in test_cases před 7 roky
assemble.ps1 recreate project as DLL před 7 roky
backwards.asm recreate project as DLL před 7 roky
backwards.h export symbols in test_cases před 7 roky
catch.hpp recreate project as DLL před 7 roky
export.def export symbols in test_cases před 7 roky
main.cpp inital commit of the tester před 7 roky
simple_tests.asm recreate project as DLL před 7 roky
simple_tests.h export symbols in test_cases před 7 roky
test_cases.h export symbols in test_cases před 7 roky
test_cases.vcxproj export symbols in test_cases před 7 roky
test_cases.vcxproj.filters export symbols in test_cases před 7 roky

README.md

Introduction

This project aims to give a simple overview on how good various x64 hooking engines (on windows) are. I’ll try to write various functions, that are hard to patch and then see how each hooking engine does.

I’ll test:

(I’d like to test detours, but I’m not willing to pay for it. So that isn’t tested :( )

There are multiple things that make hooking difficult. Maybe you want to patch while the application is running -- in that case you might get race conditions, as the application is executing your half finished hook. Maybe the software has some self protection features (or other software on the system provides that, e.g. Trustee Rapport)

Evaluating how the hooking engines stack up against that is not the goal here. Neither are non-functional criteria, like how fast it is or how much memory it needs for each hook. This is just about the challenges the function to be hooked itself poses.

Namely:

  • Are jumps relocated?
  • What about RIP adressing?
  • If there’s a loop at the beginning / if it’s a tail recurisve function, does the hooking engine handle it?
  • How good is the dissassembler, how many instructions does it know?
  • Can it hook already hooked functions?

Test cases ==========