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bool ret3 = MH_CreateHook(getAVX(), &MinHook_Hooks::hookAVX, (LPVOID*)&trueAVX) == MH_OK; |
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bool ret3 = MH_CreateHook(getAVX(), &MinHook_Hooks::hookAVX, (LPVOID*)&trueAVX) == MH_OK; |
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bool ret4 = MH_CreateHook(getRDRAND(), &MinHook_Hooks::hookRDRAND, (LPVOID*)&trueRDRAND) == MH_OK; |
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bool ret4 = MH_CreateHook(getRDRAND(), &MinHook_Hooks::hookRDRAND, (LPVOID*)&trueRDRAND) == MH_OK; |
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bool ret5 = MH_CreateHook(getLoop(), &MinHook_Hooks::hookLoop, (LPVOID*)&trueLoop) == MH_OK; |
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//bool ret5 = MH_CreateHook(getLoop(), &MinHook_Hooks::hookLoop, (LPVOID*)&trueLoop) == MH_OK; |
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bool ret6 = MH_CreateHook(getTailRecursion(), &MinHook_Hooks::hookTail_recursion, (LPVOID*)&trueTailRecursion) == MH_OK; |
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bool ret6 = MH_CreateHook(getTailRecursion(), &MinHook_Hooks::hookTail_recursion, (LPVOID*)&trueTailRecursion) == MH_OK; |
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bool ret7 = MH_EnableHook(MH_ALL_HOOKS) == MH_OK; |
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bool ret7 = MH_EnableHook(MH_ALL_HOOKS) == MH_OK; |